Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1]
Paradox Interactive gave publishing rights back to TaleWorlds as of January 31, 2014. Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009.[2]
Mount&Blade: Warband was released on Xbox one and PlayStation 4 in September 2016
A prequel, called Mount&Blade II: Bannerlord, will follow Warband soon.
As Warband is an expansion of the original game, there were many improvements made.
New FactionEdit
The expansion includes a new desert-dwelling faction named the Sarranid Sultanate.
The Overland map has been completely rearranged to accommodate the new faction.
You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader.
The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. The only deviation from this are player made factions, where its vassals will retain the old title of Lord.
Other New FeaturesEdit
Multiplayer Edit
You can now fight against real players all over the world, on battles of 64 players max on official servers. Unofficial servers have supported as many as 250 players.
Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. Download nfs hot pursuit 2 highly compressed. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host.
Balance changesEdit
The game also received a few balance changes. This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to encounter bandit parties of 30-35 troops.
ModsEdit
Warband, like its predecessor, was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans.
Trial version Edit
All Mount&Blade games can also be downloaded as a 'try before you buy' trial version from TaleWorlds' website or the Steam store for free.
Mount And Blade Making Money Reddit
The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again.
Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game.
Steam AchievementsEdit
When you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam you may earn achievements.
Downloadable ContentEdit
Notes and referencesEdit
External link EditGallery Edit
Turkish boxart
European boxart
American boxart
Wilderness Warbands is a dangerous membersDistraction & Diversion, composed of heavily defended storage camps guarded by the followers of the different Gods. These camps are founded to gain an advantage for the followers of a particular God once their God returns. They will set up camp in the Wilderness every 7 hours, one time at each of the three locations. Quercus, an ancient seer Ent, will send out adventurers to fight in the camps to balance the followers of the different Gods in Guthix's name. Quercus can be found just outside the Grand Exchange agility shortcut. Warbands events are synchronised on each world.
The activity was released on 25 March2013 and was first mentioned in Jagex's special Behind the Scenes post.[1]
Wilderness Warbands give large amounts of experience in Farming, Construction, Herblore, Mining, or Smithing. While no combat is necessary and you do not need any items to loot, it is still highly contested between players which may result in the loss of most rewards.
Time for the next warbands
As a new camp is set up every 7 hours, the time at which these camps takes place is repeated every week. You can find the times (UTC/Game Time) a camp is set up given the day of the week:
Locations
Quick Guide
Gameplay
Players will be notified via a server-wide notice when a Wilderness camp appears. To find a camp after missing the notice, you can talk to Quercus in Edgeville, near the Grand Exchange shortcut. Quercus will also inform you when the next camp is if there is not one currently occurring. A wilderness sword 4 may be used to teleport directly to a Warband camp once per day.
Arriving at the camp
Players must then head to the camp and avoid any attention by the sentries posted around the camp. Most of the camp's followers always face towards the centre of the camp and are incapable of noticing the player: You must pay attention to the pair of followers sparring with each other, as one of them can spot you if you come too close to the camp's outer edge.
Interrupting the beam
Players can then interrupt the god's magic beam in the middle of the camp by finding a spot outside the camp, but close enough to the beam in a direct line of sight. The draining/siphoning is similar to the Runespan and a progress bar will show when the interruption is complete.
Summoning reinforcements
After successful interruption, players can then use the magic beam in the middle of the camp to summon reinforcement NPCs. Stay in a spot outside the camp, but close enough to the beam in a direct line of sight. The draining/siphoning is similar to the Runespan and a progress bar will show when the summoning is complete.
Succeeding in the sabotage will teleport in allied NPCs to attack the enemy warband, and grants five additional minutes to kill the warband and loot the tents before the camp collapses. Failing to stealthily sabotage the beam results in the whole camp turning hostile without any reinforcements to distract them from attacking players, and only five minutes to clear the camp and loot the tents.
Clearing the camp
Players must kill all enemies, including the general, before looting. Players can intervene in the fight if they choose to, or let the NPC reinforcements clear the camp. Players should be careful when fighting the warbands, as they use abilities, and the general can execute powerful ultimate abilities, including a variant of Meteor Strike.
The warlords have extremely high defence if the minions are not cleared beforehand, so it is highly recommended to kill them before focusing on the warlord.
Looting
Participating in looting will skull you, and holding the looting supplies in your inventory will prevent you from teleporting. Players can be attacked whilst looting without any combat level restrictions.
Even after the general dies, any remaining enemy followers will need to be killed before you can loot the tents. The warband camp has five tents, but only three out of the five tents will be filled with supplies, corresponding to a random mix of three of the five skills: Farming, Construction, Herblore, Mining, and Smithing. Players will want to collect as many supplies as possible in order to earn the most rewards.
You can directly loot a total of 25 supplies per camp from tents before you have to go to Quercus to turn them in. There are only 1,000 pieces of loot in the camp, meaning that up to 40 players can take maximum loot.
You can loot from up to 3 camps and obtain up to 75 supplies every day, resetting at midnight UTC. The 3 camps looted must be on different worlds. Even if you are killed and lose supplies, your attempt will still count as one of the three. However you can return to the same camp to try again without penalty. This generally means that you can loot a maximum of 75 items per day, but only if you manage to get the maximum of 25 from every camp. However, hopping worlds or relogging counts as another try for looting if the player has already made a previous attempt during the event.
Supplies can also be looted from other players by killing them and taking the dropped supplies. The 25 supply limit per camp does not apply to supplies picked up from player drops, but does apply to the daily 75 supply maximum. Once you've hit the daily limit, attempting to pick up more supplies from the ground by player killing will result in the message 'You have already looted all you can for today.' The same limits apply for supplies dropped due to your own death; that is, picking up the same 25 supplies due to being killed, after obtaining 75 for the day will be given the message.
While looting supplies from the tents, players may randomly receive a wand of treachery. Looting a Wand of treachery will not count towards the 25 supply limit. If a wand of treachery has been looted, the game will announce to everybody in the vicinity that a wand has been found, and the player who has looted it will glow for 20 seconds, as well as have their Prayer points reduced to zero. Only one wand can be found per camp, though no looter is guaranteed to get it. If the player holding the wand is killed, the wand will be dropped for others to acquire. The next subsequent player to acquire the wand will not glow or have their Prayer points reduced to zero.
Logging out or disconnecting while inside the Wilderness will immediately remove all warbands supplies. Additionally, looting, then hopping to loot once more counts as another instance of Warbands against the daily three.
Once supplies are looted, players are tele-blocked and must walk/run back to Quercus to exchange them for rewards.
Leaving the Wilderness
The most common method of leaving the Wilderness is to simply run south from the Warband camps. As teleportation cannot be used, running to level 20 Wilderness and attempting to teleport out (or level 30 Wilderness with Amulet of Glory or Wilderness Sword) will not work. Additionally, the Wilderness Obelisks cannot be used. However, if running due south is not feasible, perhaps due to attacking players, there are alternate routes for leaving the Wilderness.
Remember that only leaving the Wilderness via the Wilderness wall can be done when in combat.
Enemies
Various enemies may be encountered while looting camps. Two of each type of follower is in a camp, and each camp has one general. Attacking them will cause the player to automatically switch to multi-combat (if in single-combat).
(Players of all levels can attack you while participating in this activity.)
Rewards
Note: If you enter the lobby or try to hop worlds then your supplies are automatically destroyed.
Warbands grant experience in a number of skills during participation and additional rewards such as coins or experience are earned by trading in loot from the camp. Possible rewards include:
When handing in supplies to Quercus, the experience earned is determined by the formula:
where s is the number of supplies handed in and where x is your skill's level.
The Prayer and Summoning experience for the beam is the same as Master jack of trades aura, which means:
where x is the level of Prayer/Summoning.
Slayer experience from killing the camp leader is half of the Master jack of trades aura. This gives a formula of:
The supplies can also be handed in to Quercus for 4,000 coins each, totaling up to 300,000 coins per day if the maximum of 75 supplies are collected.
Gallery
Concept art of the Saradominist sergeant.
Concept art of the Armadylean myrmidon.
Concept art of a Saradominist bandit.
Concept art of a Bandosian bandit.
Concept art of a Armadylian bandit.
Concept art of two Armadylian bandits.
Concept art of several bandits.
Trivia
References
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